geometry feature
PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas
Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these applications to reduce network bandwidth and storage requirements. However, synthesizing novel views from these panoramas remains a key challenge. Although existing neural radiance field methods can produce photorealistic views under narrow-baseline and dense image captures, they tend to overfit the training views when dealing with wide-baseline panoramas due to the difficulty in learning accurate geometry from sparse 360 views. To address this problem, we propose PanoGRF, Generalizable Spherical Radiance Fields for Wide-baseline Panoramas, which construct spherical radiance fields incorporating 360 scene priors. Unlike generalizable radiance fields trained on perspective images, PanoGRF avoids the information loss from panorama-to-perspective conversion and directly aggregates geometry and appearance features of 3D sample points from each panoramic view based on spherical projection. Moreover, as some regions of the panorama are only visible from one view while invisible from others under wide baseline settings, PanoGRF incorporates 360 monocular depth priors into spherical depth estimation to improve the geometry features. Experimental results on multiple panoramic datasets demonstrate that PanoGRF significantly outperforms state-of-the-art generalizable view synthesis methods for wide-baseline panoramas (e.g., OmniSyn) and perspective images (e.g., IBRNet, NeuRay).
Geometry-Aware Global Feature Aggregation for Real-Time Indirect Illumination
Gai, Meng, Wang, Guoping, Li, Sheng
Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse indirect illumination in screen space, which then is combined with direct illumination to synthesize globally-illuminated high dynamic range (HDR) results. Our approach tackles the challenges of capturing long-range/long-distance indirect illumination when employing neural networks and is generalized to handle complex lighting and scenarios. From the neural network thinking of the solver to the rendering equation, we present a novel network architecture to predict indirect illumination. Our network is equipped with a modified attention mechanism that aggregates global information guided by spacial geometry features, as well as a monochromatic design that encodes each color channel individually. We conducted extensive evaluations, and the experimental results demonstrate our superiority over previous learning-based techniques. Our approach excels at handling complex lighting such as varying-colored lighting and environment lighting. It can successfully capture distant indirect illumination and simulates the interreflections between textured surfaces well (i.e., color bleeding effects); it can also effectively handle new scenes that are not present in the training dataset.
Higher or Lower: Challenges in Object based SLAM
Zhang, Zhihe, Wei, Hao, Nie, Hongtao
Simultaneous localization and mapping, as a fundamental task in computer vision, has gained higher demands for performance in recent years due to the rapid development of autonomous driving and unmanned aerial vehicles. Traditional SLAM algorithms highly rely on basic geometry features such as points and lines, which are susceptible to environment. Conversely, higher-level object features offer richer information that is crucial for enhancing the overall performance of the framework. However, the effective utilization of object features necessitates careful consideration of various challenges, including complexity and process velocity. Given the advantages and disadvantages of both high-level object feature and low-level geometry features, it becomes essential to make informed choices within the SLAM framework. Taking these factors into account, this paper provides a thorough comparison between geometry features and object features, analyzes the current mainstream application methods of object features in SLAM frameworks, and presents a comprehensive overview of the main challenges involved in object-based SLAM.